Resource Database

Building Materials

Search every material, filter by source and category, and compare processing efficiency for your production loops.

21 items found

Top Processing Efficiency

Lumber

0.5/s

1 Small Log → 5 Lumber

Stone Brick

0.1/s

1 Stone → 2 Stone Brick

Iron Ingot

0.02/s

1 Iron Ore → 1 Iron Ingot

Lumber

Small Log

Processed

Ratio

5

Time

10s

Efficiency

0.5

1 Small Log → 5 Lumber

Basic building material processed from small logs by helper Pokémon.

Stone Brick

Stone

Processed

Ratio

2

Time

20s

Efficiency

0.1

1 Stone → 2 Stone Brick

Sturdy construction block made from stone.

Iron Ingot

Iron Ore

Processed

Ratio

1

Time

60s

Efficiency

0.02

1 Iron Ore → 1 Iron Ingot

Refined metal for advanced crafting.

Sturdy Stick

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Sturdy Stick

Early-game base material picked up in the overworld.

Leaf

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Leaf

Common natural material used in many early recipes.

Stone

Rock Smash / boulders

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Rock Smash / boulders → 1 Stone

Core building material gathered from rocks and boulders.

Small Log

Cut / wood piles

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Cut / wood piles → 1 Small Log

Wood resource obtained by using Cut on trees or lumber piles.

Vine Rope

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Vine Rope

Plant-based crafting material used in utility recipes.

Glowing Mushroom

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Glowing Mushroom

Crafting material used for mushroom-themed furniture.

Twine

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Twine

Basic binding material for lightweight crafts.

Sea Glass Fragments

Beach pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Beach pickup → 1 Sea Glass Fragments

Shoreline material used for decorative items.

Seashell

Beach pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Beach pickup → 1 Seashell

Coastal natural item used in themed decorations.

Nonburnable Garbage

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Nonburnable Garbage

Junk-type material found in certain ruined areas.

Squishy Clay

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Squishy Clay

Soft clay material used for bricks and ceramic crafts.

Fluff

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Fluff

Soft crafting component for comfort-oriented furniture.

Wastepaper

Overworld pickup

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Overworld pickup → 1 Wastepaper

Recyclable paper-like material for utility crafts.

Copper Ore

Mining nodes

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Mining nodes → 1 Copper Ore

Metal ore used for early-mid game processed materials.

Gold Ore

Mining nodes

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Mining nodes → 1 Gold Ore

Rare metal ore used in advanced decorative crafting.

Pokemetal Fragment

Advanced mining nodes

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Advanced mining nodes → 1 Pokemetal Fragment

Late-game fragment used for high-tier crafting components.

Rare Pokemetal Fragment

Advanced mining nodes

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Advanced mining nodes → 1 Rare Pokemetal Fragment

Rare variant used for premium metal processing.

Crystal Fragment

Smash crystal formations

Gathered

Ratio

1

Time

0s

Efficiency

-

1 Smash crystal formations → 1 Crystal Fragment

Fragment collected by breaking crystal formations in mines.

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